GAMES

The Shadows Beneath
Roleplaying Game

The Shadows Beneath is a tabletop role-playing game where players take on the roles of Anglers, fishing in eerie New England waters. The game emphasizes exploration, player-driven narratives, and confronting eldritch horrors. Players must balance the allure of knowledge with the ever-present threat of awakening ancient, terrifying forces. The game features mechanics for handling social, mental, and physical challenges and incorporates a unique Certainty system, where players must manage their character's grasp on reality as they encounter the game's terrifying elements. 

Neonoir's The Run
Roleplaying Card Game

GSC was onto something, something worth killing for. We've been hired to sneak into the Voight Industrial Complex and retrieve GSC's forgotten research.

Tonight, we become legend.
The Run is a collaborative storytelling game where we play a group struggling to survive in the dangerous and unforgiving world of NEONOIR.
The game is designed for two or more players to spend a few hours working together to craft a story. The players can complete a Path in a single evening, or use these tools to remix stories together for longer chronicles told across multiple sessions.

Murder! Be Thy Name
Roleplaying Game

Murder! Be Thy Name is a tabletop role-playing game for 2-7 players inspired by the musical experience of American Murder Song. This game uses tales of murder to explore America’s history during the Westward Expansion era.
The players will portray characters who end up  making horrible, immoral decisions by forces outside of their control. Those choices will, ultimately, lead them to murder.
However, this is not a game about glorifying murder. The characters are not the heroes or villains. They are simply human beings who are about to do some really bad shit.
In order to play you’ll need a couple friends, some paper, a pencil, a standard deck of poker cards, and a stomach for the macabre.

The Lovecraft Social
Virtual Roleplaying Game

Lovecraft Social is an online role-playing game for three friends. Each player creates a Character and rotates between three roles; the Investigator, the Witness, and the Scribe. The characters take turns telling a story about their investigations, questioning each other, and recording their findings in the Master Chronicle. Characters have only one stat; Sanity. Characters slowly lose Sanity while recounting their investigation but gain some back with the support of their peers.

Gif-Kwondo
Internet Powered Card Game

Gif-Kwondo is the fast-paced game of animated hilarity.
A party game where the players race to see who can find the best gif for a Noun & Verb combination.
In order to play all participates need a device capable of searching the internet for gifs (cell phone, tablet, laptop, etc.)

Reading the Play
Card Game

Reading the Play is a card game themed around “The King in Yellow.”
Players race to assemble passages from the infamous play, while dealing with the madness contained within.
Players take turns either drawing from the deck or trading with each other. Each player is attempting to assemble as many sequential lines of the play as possible while avoiding Yellow Signs. The game ends when the final line of the play is revealed, at which point the player with the most lines in front of them wins. Players have to be careful though because if anyone ever has three Yellow Signs in hand the game ends and everyone loses.

Unreleased

Vault Residents Training Manual
Roleplaying Game

Dive into the depths of survival in The Vault Residents Training Manual, a riveting map-drawing simulation that thrusts players into the heart of a post-apocalyptic bunker. As caretakers of the last remnants of humanity, players collaborate to forge a new community beneath the earth. Through drawing, decision-making, and strategic planning, you will navigate the challenges of isolation, resource scarcity, and internal conflicts, all while preparing for the day the Vault doors finally swing open. Will your community thrive in the face of adversity, or will the pressures of the new world prove too overwhelming? Shape your destiny in this narrative experience that tests the bounds of cooperation and resilience.

The simulation is designed for 2-4 players and spans 3-4 hours, guiding players through the challenges and decisions faced by a vault of survivors after the collapse of civilization.

The Last Voyage
Card Game

Set sail on the doomed voyage of a Great Lakes freighter as you desperately try to get every crew member working before fate takes its toll in this intense and suspenseful game!

Race against Time: You have only 29 hours before the voyage comes to a tragic end.
Resource Management: Play Resource cards strategically on the Ship to enable Crew members to perform their tasks.
Crew Coordination: Match Crew cards with corresponding Resource cards to unlock powerful actions.
Unpredictable Storms: Endure Storm cards that pose additional challenges and risks.

TEETH!
Card Game

First you get the teeth,
and then you get the monies,
then you get the winning.