LUNGS is a semi-competitive journey where every decision carries weight, and every breath is precious. Players will navigate a universe where camaraderie and rivalry coexist, making alliances and enemies in the quest for survival and success.
Take on the mantle of a starship captain, making critical decisions that can mean life or death for your crew. Balance risk and reward as you manage oxygen supplies and undertake dangerous tasks. Hire and manage a diverse crew of Belters, each with unique skills, hopes, and dreams. Compete for limited resources while navigating the perils of the Asteroid Belt.
A revist to The Lovecraft Social; In The Eldritch Social, you and two friends rotate through roles—INVESTIGATOR, WITNESS, and SCRIBE—unraveling cosmic mysteries in a creeping descent into the unknown. Each revelation costs SANITY, and only the trust of your peers can restore your mind. But as the truth unfolds, will you align your perceptions... or drift into solitary madness? A game of suspense, storytelling, and collective unraveling, The Eldritch Social challenges you to weave chilling narratives, build upon each other’s discoveries, and confront the abyss that lurks just beneath the surface of reality.
The Shadows Beneath is a tabletop role-playing game where players take on the roles of Anglers, fishing in eerie New England waters. The game emphasizes exploration, player-driven narratives, and confronting eldritch horrors. Players must balance the allure of knowledge with the ever-present threat of awakening ancient, terrifying forces. The game features mechanics for handling social, mental, and physical challenges and incorporates a unique Certainty system, where players must manage their character's grasp on reality as they encounter the game's terrifying elements.
The crew's fishing trips have been uneventful—a steady rhythm of casting nets and hauling in the day's catch under the watchful gaze of the New England fog. The sea has been unremarkable, offering no hints of the enigmas it conceals. The Anglers have settled into this routine, their desires simmering beneath the surface.
Everything changes when an ordinary day at sea yields an extraordinary find: a fish unlike any they have seen before, shimmering with bioluminescent patterns that resemble ancient symbols. This uncanny catch sets off a chain of events that draws the crew into the heart of an unsettling mystery. Cryptic coordinates, a vanishing island, and an enigmatic artifact compel them to venture beyond the known maps into the realm of the supernatural.
As they delve deeper, the boundaries between reality and the unimaginable blur. Whispers from an otherworldly conch shell infiltrate their minds, dreams reveal hidden truths, and the sea itself seems to react to their presence. The Anglers must confront external forces beyond comprehension and the shadows within themselves. Their journey becomes a confrontation with an ancient entity whose awakening could spell doom, forcing them to make impossible choices in the face of cosmic insignificance.
GSC was onto something, something worth killing for. We've been hired to sneak into the Voight Industrial Complex and retrieve GSC's forgotten research.
Tonight, we become legend.
The Run is a collaborative storytelling game where we play a group struggling to survive in the dangerous and unforgiving world of NEONOIR.
The game is designed for two or more players to spend a few hours working together to craft a story. The players can complete a Path in a single evening, or use these tools to remix stories together for longer chronicles told across multiple sessions.
Murder! Be Thy Name is a tabletop role-playing game for 2-7 players inspired by the musical experience of American Murder Song. This game uses tales of murder to explore America’s history during the Westward Expansion era.
The players will portray characters who end up making horrible, immoral decisions by forces outside of their control. Those choices will, ultimately, lead them to murder.
However, this is not a game about glorifying murder. The characters are not the heroes or villains. They are simply human beings who are about to do some really bad shit.
In order to play you’ll need a couple friends, some paper, a pencil, a standard deck of poker cards, and a stomach for the macabre.
Lovecraft Social is an online role-playing game for three friends. Each player creates a Character and rotates between three roles; the Investigator, the Witness, and the Scribe. The characters take turns telling a story about their investigations, questioning each other, and recording their findings in the Master Chronicle. Characters have only one stat; Sanity. Characters slowly lose Sanity while recounting their investigation but gain some back with the support of their peers.
Gif-Kwondo is the fast-paced game of animated hilarity.
A party game where the players race to see who can find the best gif for a Noun & Verb combination.
In order to play all participates need a device capable of searching the internet for gifs (cell phone, tablet, laptop, etc.)
Reading the Play is a card game themed around “The King in Yellow.”
Players race to assemble passages from the infamous play, while dealing with the madness contained within.
Players take turns either drawing from the deck or trading with each other. Each player is attempting to assemble as many sequential lines of the play as possible while avoiding Yellow Signs. The game ends when the final line of the play is revealed, at which point the player with the most lines in front of them wins. Players have to be careful though because if anyone ever has three Yellow Signs in hand the game ends and everyone loses.
In the untamed landscape of Americana Mythica, legends are born over whiskey shots and ballads echo louder than gunfire. You'll walk the line between law and legend, crafting tales spun from grit, ghosts, and guitars. Step into a world carved from folklore and Americana. Forge your path as drifter musicians and outlaw heroes, each story leaving its mark across wild territories. Whether you're trading riddles with spirits at the crossroads, charming your way out of trouble, or outrunning marshals down moonlit highways, your journey will resonate through the ages. Life’s greatest moments come down to a roll of the dice and the guts to bet big. Navigate showdowns with your sharpest wits and sweetest notes, push your luck until it bends—or breaks—and carve your name into legend. With themes ranging from redemption to rebellion and mechanics that let every gambler and storyteller shine, no two journeys will ever be the same.
Grim Heroic is a tabletop roleplaying game that plunges players into the morally gray world of Silver City, where they will become the architects of their destinies. This game offers a unique blend of grim and heroic themes, challenging players to decide whether their characters will become the city's saviors or succumb to its darkness. Grim Heroic is a game for those who seek deep, engaging, and morally challenging narratives. Whether looking for a story of redemption, corruption, or somewhere in between, Grim Heroic invites you to leave your mark on Silver City. Dive into the chaos, forge your path, and see where your story will lead.
Dive into the depths of survival in The Vault Residents Training Manual, a riveting map-drawing simulation that thrusts players into the heart of a post-apocalyptic bunker. As caretakers of the last remnants of humanity, players collaborate to forge a new community beneath the earth. Through drawing, decision-making, and strategic planning, you will navigate the challenges of isolation, resource scarcity, and internal conflicts while preparing for the Vault doors to finally swing open. Will your community thrive in the face of adversity, or will the pressures of the new world prove too overwhelming? Shape your destiny in this narrative experience that tests the bounds of cooperation and resilience.
The simulation is designed for 2-4 players and lasts 3-4 hours. It guides players through the challenges and decisions a group of survivors faces after civilization collapses.
Set sail on the doomed voyage of a Great Lakes freighter as you desperately try to get every crew member working before fate takes its toll in this intense and suspenseful game!
Race against Time: You have only 29 hours before the voyage comes to a tragic end.
Resource Management: Play Resource cards strategically on the Ship to enable Crew members to perform their tasks.
Crew Coordination: Match Crew cards with corresponding Resource cards to unlock powerful actions.
Unpredictable Storms: Endure Storm cards that pose additional challenges and risks.
First you get the teeth,
and then you get the monies,
then you get the winning.