ABOUT

Rob Justice is a software engineer, scrum master, team lead, ex-podcaster, sorta game designer, kinda writer, father (x3), husband (x1), cat (x2) keeper, dog (x1) friend, comic book enthusiast, pro-wrestling enjoyed, banjo learner, 3d printing enthusiast, and an all-around good guy.

Rob is notable for his work in the table-top roleplaying game industry. Starting in 2008 when he co-founded the internet’s first explicit RPG discussion podcast, The Bear Swarm!. Since then he has hosted several other podcasts including BS! Radio, Digging for Diamonds, and The Commute. 

While he did self-publish his first game, Danger Close, in 2010 his career in game development didn't take off until he began working with John Wick Presents in 2015. He co-developed Unspeakable along with John Wick for use with Curse of the Yellow Sign and was then brought in as a System Designer for 7th Sea: Second Edition. Rob would write for 7th Sea’s Pirate Nations and New World sourcebooks along with one of the systems of the first official adventures, The Castle.

In 2017, Rob wrote the Running a Horror Game advice section of Party First. He also released his first card game, Reading the Play. 

Rob would go on to release his first RPG, Murder! Be Thy Name, in 2018. This was a unique project in which Rob did everything from writing to graphic design to sourcing art. Originally not intended for public release, Murder! Be Thy Name was designed for an audience of two; the band American Murder Song. However, after delivering copies to the band Rob decided to release the game for print on demand. 

Later that year he also made a small card game, Gif-Kwando. The next year Rob released a micro-game, The Lovecraft Social, for free via Imgur.

After a few years away from making games, in 2023, Rob published a roleplaying card game called Neonoir's The Run. That same year the spotlight for Cortex Prime called "The Safe Zone" he wrote back in 2016 was also finally released.

In early 2024 Rob pushed out a couple of card games he had completed years prior but published. The first, and better of the two games, was The Last Voyage; a card game about the final hours of a doomed Great Lakes freighter. The second game is called TEETH! and is a game inspired by the pro-wrestler Danhausen all about collecting and trading teeth.